<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Byte Colony</title><link>https://www.bytecolony.computer/</link><description>Articles from Byte Colony</description><language>en-us</language><lastBuildDate>Wed, 01 Jul 2026 09:51:17 +0000</lastBuildDate><atom:link href="https://www.bytecolony.computer/index.xml" rel="self" type="application/rss+xml"/><item><title>I Built a Racing Game, My Friends Started Cheating, So I Added Cryptography</title><link>https://www.bytecolony.computer/projects/f1-driver/f1-driver-the-story/</link><pubDate>Thu, 26 Mar 2026 00:00:00 +0000</pubDate><guid>https://www.bytecolony.computer/projects/f1-driver/f1-driver-the-story/</guid><description>&lt;p&gt;I really like F1. One day I was playing F1 25 on my PS5 and I was having a lot of fun. A part of me wondered, are there any local 2D F1 racing games that are actually fun? I couldn't find any that scratched that itch I had, some had obstacles and unrealistic turning and physics, some where just not fun. So I decided to scratch my own itch. On a Sunday afternoon I set out to build the racing game I always wanted! Custom maps, real F1 physics, laptimes, graphs, telemetry, all that jazz. I started in Pygame and Python because that was the only framework I was familiar with and I was pretty stupid at that time. I had this grand plan to add AI and reinforcement learning to the game, hence the first name, rl-driver.&lt;/p&gt;</description></item><item><title>Why I'm Building Byte-space</title><link>https://www.bytecolony.computer/projects/byte-space/why-im-building-byte-space/</link><pubDate>Wed, 11 Mar 2026 00:00:00 +0000</pubDate><guid>https://www.bytecolony.computer/projects/byte-space/why-im-building-byte-space/</guid><description>&lt;p&gt;I am building byte-space, or have finished by the time you are reading this article. This article explains what byte-space is, why I want to build it, and what sparked the idea. Hope you enjoy the read!&lt;/p&gt;
&lt;h2 id="what-is-byte-space"&gt;What is byte-space?&lt;/h2&gt;
&lt;p&gt;byte-space (all lowercase) is an internet simulator that boasts some pretty cool features. I think the most interesting and fun part about byte-space compared to other network simulators is that you can actually interact with the network like a user. Telnet onto machines, send email and do &amp;ldquo;userly&amp;rdquo; activities. ACTUALLY USE IT! That is what I find fun about it. Being able to transport myself into a 1980s academic network that I build, or a military one&amp;hellip; &amp;ldquo;Playing&amp;rdquo; with others in the same network or geeking around alone (with others is more fun, if you have nerdy friends).&lt;/p&gt;</description></item></channel></rss>